Cyberpunk 2077 Tech Weapons

Tech Weapons use electromagnetics to fire projectiles at extreme velocities. These weapons are powerful enough to pierce through cover including walls to hit enemies on the other side with a charged shot by holding down the weapon’s trigger.

Cyberpunk 2077 Tech Weapons List

Cyberpunk 2077 includes Tech Weapon versions of most regular weapons in the game with the exclusion of blades and blunt melee weapons. If you can shoot it, there’s probably a Tech Weapon version!

NAME TYPE CLIP SIZE
RT-46 Burya Revolver 4
DR12 Quasar Revolver 20
M-76E Omaha Pistol 9
JKE-X2 Kenshin Pistol 12
M-179 Achilles Precision Rifle 12
Nekomata Sniper Rifle 4
DB-2 Satara Double-Barrel Shotgun 2

The DB-2 Satara Tech Shotgun, complete with Electromagnetic chambers for extra round penetration.

Tech Weapon Ammo In Cyberpunk 2077

Tech Weapons in Cyberpunk 2077 use the same ammo as standard weapons. So a Tech Shotgun will use standard shotgun shells, a Tech Pistol will use standard Pistol Ammo, and a Tech Sniper Rifle will use standard Sniper Rounds.

How To Use Tech Weapons To Shoot Through Walls In Cyberpunk 2077

Tech Weapons can be charged to allow their rounds to pierce through walls and cover. To do so, simply hold down the trigger for the full charge duration. Keep in mind that non-charged rounds from Tech Weapons do nothing special and will not pierce through cover.

Cyberpunk 2077 Tech Weapon Perks

Every Perk related to Tech Weapons is located in the Engineering Skill Tree and listed below.

LEVEL 9
NAME EFFECT
Up To 11 Allows you to charge Tech Weapons up to (75% | 100%) capacity. (2 Ranks)
LEVEL 12
NAME EFFECT
Lightning Bolt Increases Critical Chance with Tech weapons by (3% | 6% | 10%). (3 Ranks)
Tesla Increases the charge multiplier for Tech Weapons by (15% | 35% | 55%). (3 Ranks)
LEVEL 14
NAME EFFECT
Ubercharge Fully charged Tech Weapons deal 50% more damage.
Gun Whisperer Fully charged Tech Weapons do not shoot automatically.
LEVEL 16
NAME EFFECT
F@*k The Walls Reduces the charge amount needed for Tech Weapons to penetrate walls by 30%.
LEVEL 18
NAME EFFECT
Lickety Split Tech Weapon charge time is reduced by (10% | 20%). (2 Ranks)
LEVEL 20
NAME EFFECT
Superconductor Tech Weapons ignore armor.
Revamp Increases damage from Tech Weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%.
+1% charge damage per Perk level.

 

Smart Weapons vs Tech Weapons In Cyberpunk 2077

Both Smart Weapons and Tech Weapons are very strong options in Cyberpunk 2077 so you may be wondering which option is better. For most builds, Tech Weapons are going to be the best option. This is because so many Perks exist exclusively for Tech Weapons but not for Smart Weapons.

For example, in the Engineering Skill Tree you can increase your Crit Damage, Charge Multiplier, ignore all enemy armor and increase overall damage by 25% for Tech Weapons but not for Smart Weapons. On the other hand, the only Perk specifically for Smart Weapons found in the Engineering Skill Tree simply reduces Smart Weapon reload speed by up to 10%.

Cyberpunk 2077 Tech Weapon Builds

Check out these fantastic options for Cyberpunk 2077 Builds focused on Tech Weapons!

Eliminate your opponents from long range and *through walls* – before they know what hit them!

Welcome to the Engineer Build! A Shotgun-toting, grenade-chucking, Tech Weapon Specialist!

Explore More Weapon Types In Cyberpunk 2077

Hack The Minotaur (HTM) is a professional Gaming Blogger and Youtube Creator with decades of experience in Gaming. Hack is the owner of HackTheMinotaur.com – an Elder Scrolls focused site for character builds and guides, and now Cyberpunkcentral.com – your source for unique Cyberpunk 2077 guides, builds and more!

Hack loves gaming content, particularly Traditional RPG’s, Action RPG’s and MMO’s. Go check out his YouTube Channel for even more builds and guides on popular series like the Elder Scrolls, Fallout and Cyberpunk and make sure to check out his social media for updates on what content is coming next!

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